DEV BLOG #5 – Gameplay and Controls Development

June 18th, 2017

HyperBrawl is a game with one simple objective. Get the ball in the back of the net. HyperBrawl is also a game with a multitude options, techniques, and abilities to ensure that you get that ball in the back of that net…

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Dev Blog #4 – Talhaca Level Development

July 18th, 2017

Anybody who has been to any of our showcases and played HyperBrawl for themselves will know about Talhaca – the very first map to be concepted, designed and completed…

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Dev Blog #3 – Samurai Temple Level Art Development

June 9th, 2017

What happens when an ancient order of Samurai adopt the cosmic art of HyperBrawl? Well we assume they would build a remote monastery, high up in the Japanese Mountains where they fight, study and have training montages, until they reach the peak of physical and mental HyperBrawl mastery. Enter Samurai Temple (Working title)!…

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Dev Blog #2 – Lito Character Art Update

June 3rd, 2017

It’s our loco lucha libre, Lito! Lito was one of our very first characters in HyperBrawl…

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Dev Blog #1 – Chrome City

May 6th, 2017

High up in the bustling metropolis, above the highways of speeding hover cars and the dark alleys harbouring black market technology dealers below, the HyperBrawlers battle it out on Tristan’s home turf, the Chrome City Stadium…

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