Dev Blog #1 – Chrome City
May 6th, 2017
High up in the bustling metropolis, above the highways of speeding hover cars and the dark alleys harbouring black market technology dealers below, the HyperBrawlers battle it out on Tristan’s home turf, the Chrome City Stadium.
Chrome City is the third arena we have developed so far but it quickly became our favourite. After creating the Odeon of Talhaca and the Court of Azdritch, we decided we needed to represent the ‘sci-fi’ in our ‘science fantasy’ genre. Taking inspiration from films such as Blade Runner, The Fifth Element and RoboCop, we decided to set our next environment in a dystopian city of the future.
We began, as we do with most of our maps, dreaming up an interesting mechanic that would fit the environment.We had all sorts of crazy ideas to make this arena more interactive than our previous designs, however after taking the game to insomnia 60 and EGX Rezzed we learned that most people seem to prefer the levels that don’t interfere too much with the objective of the game – putting the ball in the back of the net.
So, running with the idea of this scene being full of life and motion, we thought ‘what if the pitch literally splits apart?’ the core objectives would not be impaired, but it would definitely change up how the players approach the game.
We decided that if the pitch separated in two, leaving only a narrow central bridge for players to cross then that would encourage more close quarters combat and ultimately players falling out of the sky onto the racing hovercrafts beneath, resulting in some hilarious rag doll moments! And for the Rocketeers out there, the jetpack can be used to get from point A to point B without becoming roadkill, varying up the gameplay possibilities even further!
So, after a long rollercoaster of art and design, we finally arrived at the Chrome City we see today. We love playing it, and we absolutely can’t wait for you guys to try it!